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Player Support & Knowledge Base

Top Issues

  • I’m having issues with the game on iOS/Android!
  • I can’t meditate!
  • Some UI disappeared! I can’t see the clock/boat trajectory!
  • I can’t get Beverly’s Acetate!
  • Gwen’s quests aren’t progressing!
  • Help! I can’t leave the Blueprint Station!
  • Alice doesn’t recognize me anymore, help!
  • Known Issues for Spiritfarer
  • Is Spiritfarer available in my language?

Technical

  • I’m having issues with the game on iOS/Android!
  • I got stuck in the save slot menu!
  • Help! I can’t control Daffodil!
  • Known Issues for Spiritfarer
  • About the “Repair Save” button
  • Photo-sensitivity warning
  • Steam Remote Play Together not working properly
  • Game is stuck at the “Loading Save Game” screen.
  • The game doesn’t save.
  • Daffodil is gone!
  • The game crashes immediately on boot. (PC)
  • Is Spiritfarer available in my language?
  • I’m stuck or crashed! What do I do?
  • Patch Notes for Spiritfarer

Gameplay

  • Collector trophy/achievement did not unlock!
  • I can’t crush Marble/get Silica Powder!
  • I can’t meditate!
  • Some UI disappeared! I can’t see the clock/boat trajectory!
  • I can’t get Beverly’s Acetate!
  • Gwen’s quests aren’t progressing!
  • Help! I can’t leave the Blueprint Station!
  • Alice doesn’t recognize me anymore, help!
  • Help, Bruce & Mickey are not at Greymist Peaks!
  • I can’t make Elena the Dog Spirit ecstatic!
  • I found a spelling mistake!
  • One spirit disappeared without saying goodbye!
  • I really dislike one of these characters!
  • I can’t salvage a departed spirit’s house!
  • I need ectoplasm!
  • I can’t find [this resource] that I need!

FAQ

  • Where can I get the Spiritfarer Art Book?
  • Refunds
  • Where to buy?
  • Physical edition when?
  • Will it come to [x] system?

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  • The Thunder Lotus Policy to prevent harassment
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  • Suggestion or Feature Request
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  • Patch Notes for Spiritfarer

Patch Notes for Spiritfarer

Table of Contents
  • Patch Notes 11/22 (Switch - 1.15):
  • Patch Notes 7/19 (Steam/GoG/Epic - 35357):
  • Patch Notes 5/10 (Switch - 1.14 | PS4 - 1.15 | Gamepass PC - 1.5.54.0 | Xbox One - 1.5.55.0 | Stadia - 35305):
  • Patch Notes 3/24 (Steam/GoG/Epic/Itch - Hotfix):
  • Patch Notes 3/15 (Steam/GoG/Epic/Itch - 35319):
  • Patch Notes 12/23 (Steam):
  • Patch Notes 12/17 (Epic Hot Fix):
  • Patch Notes 12/16 (Xbone v1.5.5.0 | GamePass PC v.1.5.4.0):
  • Patch Notes 12/13 (Steam/Epic/GoG/Itch/Stadia - 35160 | Switch v.1.13 | PS4 v.1.14 | Xbone v1.5.3.0 | GamePass PC v.1.5.2.0):
    • New Spirits:
    • New Content:
    • Quality of Life Improvement:
  • Patch Notes 09/28 (Steam/Epic/GoG/Itch/Stadia - 34556 | Switch v.1.12 | PS4 v.1.13 | Xbone v1.4.29 | GamePass PC v.1.4.32):
  • Patch Notes 09/08 (PS4 v.1.12):
  • Patch Notes 08/31 (Steam/Epic/GoG/Itch - Beverly Update | Switch v1.11 / PS4 v.1.11 / PC Gamepass v.1.4.28 / Xbone v.1.4.27):
  • Patch Notes 05/31 (Switch v1.10 / PS4 v.1.10 / PC Gamepass v.1.4.14 / Xbone v.1.4.15):
  • Patch Notes 05/17 (Steam/GoG/Epic/Itch - Lily Hotfix 2):
  • Patch Notes 05/05 (Switch - v 1.8):
  • Patch Notes 05/03 (PS4 / Xbox One / Gamepass PC / Stadia):
  • Patch Notes 04/22 (Steam / Epic / GoG / Itch  - Hotfix):
  • Patch Notes - 4/20 (Switch - version 1.6 / PS4 -  version 1.8 / Gamepass PC - version 1.4.9 / Xbone - version 1.4.8):
  • Patch Notes 02/15 (PS4 - version 1.7.0 & Gamepass PC 1.3.37):
  • Patch Notes 2/3 (PS4 - v. 1.6):
  • Patch Notes 01/29 (Switch - version 1.5.0):
  • Patch Notes 1/25 (Xbox One - v. 1.3.4.2 / Game Pass PC - v. 1.4.4.0):
  • Patch Notes 12/7 (Stadia - version 32678):
  • Patch Notes 11/23 (Steam / Epic Games Store / GoG /  Itch.io - version 32698):
  • Patch Notes 10/07 (PS4 - version 1.03/4):
  • Patch Notes 10/07 (Switch v. 1.4):
  • Patch Notes 10/07 (Xbox One and Windows PC v. 1.3.4.0, including Game Pass):
  • Patch Notes 10/07 (Steam / Epic Games Store / GoG /  Itch.io - v. 32513):
  • Patch Notes 9/28 (Switch v. 1.3):
  • Patch Notes 10/07 (Stadia - version 32387):
  • Patch Notes 9/28 (Epic / GoG / Steam / Itch v. 32491):
  • Patch Notes 9/22 (Epic / GoG / Steam / Itch v. 32479):
  • Patch Notes 9/15 (Xbox One v. 1.3.1.0 and Windows PC v. 1.2.30.0, including Game Pass):
  • Patch Notes 9/10 (PS4 - version 1.02):
  • Patch Notes 9/03 (Epic v. 32301):
  • Patch Notes 9/02 (Xbox One v. 1.2.9.0 and Windows PC v. 1.2.24.0, including Game Pass):
  • Patch Notes 9/02 (Nintendo Switch - version 1.2):
  • Patch Notes 9/01 (Steam/GoG):
  • Patch Notes 8/26 (Xbox One and Windows PC, including Game Pass):
  • Patch Notes 8/26 (Steam/GoG):
  • Patch Notes 8/20 (Steam):

Patch Notes 11/22 (Switch – 1.15):

Bug fix:

  • Fixed an issue with the framerate that would cause it to oscillate drastically. The frame rate is now locked at 30.

Patch Notes 7/19 (Steam/GoG/Epic – 35357):

Bug fixes:

  • Fixed an issue where players would get stuck in stations when encountering a dragon or new location while playing guitar.
  • Fixed a typo in Gwen’s dialogue when she explains sleep.
  • Fixed a missing chair in Hummingberg.
  • Fixed Stanley causing a black screen when attempting to sleep while he was in Stella’s cabin.
  • Fixed being unable to sleep at minigame events.
  • Fixed being unable to move the ship at minigame events.
  • Fixed an issue where Gwen would appear on islands even when narratively they are supposed not to be able to do so.

Changes:

  • Report a Bug now redirects to our support page.

Note: Changes are only available on Windows for now, Linux and OSX will come at a later date.


Patch Notes 5/10 (Switch – 1.14 | PS4 – 1.15 | Gamepass PC – 1.5.54.0 | Xbox One – 1.5.55.0 | Stadia – 35305):

Bug fixes:

  • A black screen no longer occurs if you pause during the Mind Palace event.
  • Alice now properly recognizes the Beach outfit.
  • The wardrobe now remembers a full outfit’s settings even when the player modifies a single item.
  • Stella and Daffodil get teleported to Jackie whenever the other player triggers the conversation inside Gwen’s house.
  • The boat now properly continues to its destination after encountering a turtle sister.
  • Interacting with Stanley inside Stella’s cabin no longer causes Daffodil to fall outside the boundaries of the world.
  • Sitting on a chair while the boat approaches the Everdoor no longer leads to a loss of functionality.
  • The game’s in-game clock no longer resets after 24 hours.
  • Stella’s arm now uses the proper lighting when fishing.
  • The Everlight now appears properly during Loom and Woodcutting Minigames.
  • The Touchpad Icon now properly appears in the rebind menus.
  • Navigation inside the Control Rebinding screen no longer skips two settings when moving up from the Restore Default option.
  • Tuna fishing music will no longer prematurely stop if your co-op partner stops fishing.
  • Beverly is no longer behind Stella’s hat when hugged in ghost form.
  • In local co-op, Daffodil no longer loses functionality when meeting the turtle sisters for the first time.
  • Stella and Daffodil can no longer stand on an invisible platform in Stella’s Cabin.
  • “The Real Spiritfarer” quest now properly subtracts a Lightbulb from your inventory instead of adding one.
  • Daffodil no longer falls through the floor at multiple points in the game.
  • Going back and forth quickly on the zipline no longer causes the sound effect to disappear.
  • Stella’s bouncing animation no longer stutters when used on the umbrellas in Overbrook.
  • Atul will no longer get stuck in a loop of exiting and entering his house if the kitchen is placed in a specific position underneath his house.
  • The wind animation from the middle chimney at Bottom Line Corp no longer cuts off abruptly.
  • Repeatedly watering crops no longer causes Stella’s water animation to be skipped.
  • Stella no longer gets caught on the environment when using the zipline in Hoseki Quarry.
  • Saving/Quitting during the House Call quest no longer causes Daria’s icon to appear early in the Save Menu.
  • Daria now plays her instrument properly during the Mind Palace event.
  • Daffodil can no longer interact with the butterflies during the Hades events.
  • Mickey no longer abruptly returns to Bruce’s head during their final conversation on the way to the Everdoor.
  • Mickey no longer disappears too early during Bruce & Mickey’s Everdoor animation.
  • Denizen lost at sea now properly acknowledges your presence.
  • Turtles no longer disappear when going to sleep.
  • Daffodil no longer teleports during a Spirit’s release.
  • Going to sleep no longer crashes the game.
  • The ground inside the Field no longer appears upside down during the Edit mode.
  • Sheep now properly have wool.
  • Explored parts of the map no longer disappear upon reloading.
  • You will no longer get stuck in the game’s intro sequence.
  • Alice’s quest no longer bugs out and she will give you her obol.
  • ESC/Back buttons now work in the ”Report a bug” menu.
  • It is no longer possible to lose functionality by remapping the buttons to navigate menus to the DualShock touchpad and relaunching the game.
  • Save progress & boat will no longer merge with another save if you delete it without loading a saved game first.
  • Hugging Daffodil near a wall in Gwen’s house will no longer cause Stella to fall through the wall and get stuck.
  • Hugging Daffodil at a specific spot in Overbrook’s hospital will no longer cause Stella to fall into the background.
  • Players will no longer need to readjust from interactable objects (ore, trees, etc.) after interacting with it the first time.
  • Nordweiller’s map tooltip no longer shows three chests instead of the intended two.
  • Stella and Daffodil are now properly forced to row the tender during the Everdoor sequence.
  • Exiting the Blueprint Station no longer causes the game to lose functionality.
  • Sleeping near the Everdoor while the ghosts are on the ship no longer causes a black screen.
  • A crash no longer occurs when loading a save file that has completed Stella’s Last Voyage.
  • Closing the game during Jackie & Daria’s quest where Jackie bursts into Daria’s house will no longer break the flow of the quest completely.
  • Spirits can no longer be kicked-off the boat when moving builds to a higher altitude.
  • Skipping the intro too quickly after starting a New Game no longer causes graphical issues.
  • Going back into the game quickly no longer shows the map upside down for a couple of seconds.
  • Acetates now properly displays their contents in the projector room.
  • Text in Main Menu will properly appear in your chosen language when playing in Japanese, Korean, Simplified or Traditional Chinese.
  • The padlock unlocking animation is no longer squashed.
  • Disconnecting your controller while in a menu no longer causes the Controller Assign Screen to overlap with the current menu.

PS4:

  • Fixed an issue that unintentionally caused the screen to flash, which could lead to a crash.
  • Navigation in the Gamepad Controls menu no longer stops working when highlighting the Restore Default option.

Switch:

  • Large performance and stability issues with Switch have been fixed.
  • Joycons’ grip mode in co-op no longer exchanges the Interact and Cancel buttons.
  • Jackie will no longer be in low resolution when speaking to him for the first time on an island, after his reveal.
  • The water will no longer appear in Low Resolution during Gwen’s Last Voyage.
  • Daffodil’s eyes and ears will no longer flicker.
  • Fixed an issue where certain station’s buttons were hard to read when using a Left Joycon.
  • Astrid’s fan will no longer clip through walls.
  • Buck’s event prompt will no longer be cut off by the edge of the screen.
  • Stella’s superfluous animation frame when running towards Lily was removed.
  • Astrid will no longer get stuck on a ladder when welcoming Giovanni to the boat.

Stadia:

  • Your save progress will no longer merge with another upon deletion.
  • Rain effects will no longer glitch when arriving at Greenhalten Bay.
  • Dualshock controller icons for Option and Share will no longer have an extra white pixel on each sides.

Localization:

  • Spirits’ mood bonus for eating a food they enjoy is no longer mistranslated to food they dislike in Portuguese.
  • Summer no longer says that she is not hungry when rejecting a hug, in Simplified Chinese.
  • Torn Letter and the Crumpled Letter from Jackie both contained untranslated lines in Russian, Korean and Simplified Chinese.
  • There is no longer a typo in Charon’s dialogue at the start of the game.
  • The button icons and text no longer overflow the UI when reading letters in Russian.
  • Fixed multiple food items in the recipe list whose text overflowed in Russian.
  • Denizen name in Quest Log for “Perimeter Sweep” was untranslated in multiple languages.
  • Doctor had an untranslated speech bubble after completing his quest at Overbrook in multiple languages.
  • Denizens in Southpoint Docks were not translated in multiple languages.
  • Gwen will no longer say a specific hour to wake her up instead of in the morning in Korean.
  • Text to confirm an event will no longer overlap with the Yes/No options in Simplified Chinese.
  • Pop-up notification about Jackie’s house improvements had an incorrect line break in Russian text.
  • Russian text box overflowed when talking about Daria in the Archive Room Filing Cabinet.
  • Text in the Main Menu now properly appears when first launching the game in Japanese, Korean, Simplified or Traditional Chinese.

Patch Notes 3/24 (Steam/GoG/Epic/Itch – Hotfix):

Bug fixes:

  • Spiritfarer’s custom cursor is back!
  • Fixed an issue where events would no longer have any music.
  • You can no longer play music for your plants during events.
  • Fixed an issue with Alice’s “On Shoop, Two Sheep” quest, where the key would not be collected properly, leading to a complete halt in its progression.

Patch Notes 3/15 (Steam/GoG/Epic/Itch – 35319):

Bug fixes:

  • A black screen no longer occurs if you pause during the Mind Palace event.
  • Alice now properly recognizes the Beach outfit.
  • The wardrobe now remembers a full outfit’s settings even when the player modifies a single item.
  • Stella and Daffodil get teleported to Jackie whenever the other player triggers the conversation inside Gwen’s house.
  • The boat now properly continues to its destination after encountering a turtle sister.
  • Sleeping while Stanley is in front of the bed in Stella’s cabin no longer results in a loss of functionality.
  • Interacting with Stanley inside Stella’s cabin no longer causes Daffodil to fall outside the boundaries of the world.
  • Sitting on a chair while the boat approaches the Everdoor no longer leads to a loss of functionality.
  • The game’s in-game clock no longer resets after 24 hours.
  • Stella’s arm now uses the proper lighting when fishing.
  • The Everlight now appears properly during Loom and Woodcutting Minigames.
  • The Touchpad Icon now properly appears in the rebind menus.
  • Navigation inside the Control Rebinding screen no longer skips two settings when moving up from the Restore Default option.
  • Tuna fishing music will no longer prematurely stop if your co-op partner stops fishing.
  • Beverly is no longer behind Stella’s hat when hugged in ghost form.
  • In local co-op, Daffodil no longer loses functionality when meeting the turtle sisters for the first time.
  • Stella and Daffodil can no longer stand on an invisible platform in Stella’s Cabin.
  • “The Real Spiritfarer” quest now properly subtracts a Lightbulb from your inventory instead of adding one.
  • Daffodil no longer falls through the floor at multiple points in the game.
  • Going back and forth quickly on the zipline no longer causes the sound effect to disappear.
  • Stella’s bouncing animation no longer stutters when used on the umbrellas in Overbrook.
  • Atul will no longer get stuck in a loop of exiting and entering his house if the kitchen is placed in a specific position underneath his house.
  • The wind animation from the middle chimney at Bottom Line Corp no longer cuts off abruptly.
  • Repeatedly watering crops no longer causes Stella’s water animation to be skipped.
  • Stella no longer gets caught on the environment when using the zipline in Hoseki Quarry.
  • Saving/Quitting during the House Call quest no longer causes Daria’s icon to appear early in the Save Menu.
  • Daria now plays her instrument properly during the Mind Palace event.
  • Daffodil can no longer interact with the butterflies during the Hades events.
  • Mickey no longer abruptly returns to Bruce’s head during their final conversation on the way to the Everdoor.
  • Mickey no longer disappears too early during Bruce & Mickey’s Everdoor animation.
  • Denizen lost at sea now properly acknowledges your presence.
  • Turtles no longer disappear when going to sleep.
  • Daffodil no longer teleports during a Spirit’s release.
  • Going to sleep no longer crashes the game.
  • The ground inside the Field no longer appears upside down during the Edit mode.
  • Sheep now properly have wool.
  • Explored parts of the map no longer disappear upon reloading.
  • You will no longer get stuck in the game’s intro sequence.
  • Alice’s quest no longer bugs out and she will give you her obol.
  • ESC/Back buttons now work in the ”Report a bug” menu.
  • It is no longer possible to lose functionality by remapping the buttons to navigate menus to the DualShock touchpad and relaunching the game.
  • Save progress & boat will no longer merge with another save if you delete it without loading a saved game first.
  • Hugging Daffodil near a wall in Gwen’s house will no longer cause Stella to fall through the wall and get stuck.
  • Hugging Daffodil at a specific spot in Overbrook’s hospital will no longer cause Stella to fall into the background.
  • Players will no longer need to readjust from interactable objects (ore, trees, etc.) after interacting with it the first time.
  • Nordweiller’s map tooltip no longer shows three chests instead of the intended two.
  • Stella and Daffodil are now properly forced to row the tender during the Everdoor sequence.
  • Exiting the Blueprint Station no longer causes the game to lose functionality.
  • Sleeping near the Everdoor while the ghosts are on the ship no longer causes a black screen.
  • A crash no longer occurs when loading a save file that has completed Stella’s Last Voyage.
  • Closing the game during Jackie & Daria’s quest where Jackie bursts into Daria’s house will no longer break the flow of the quest completely.
  • Spirits can no longer be kicked-off the boat when moving builds to a higher altitude.
  • Skipping the intro too quickly after starting a New Game no longer causes graphical issues.
  • Going back into the game quickly no longer shows the map upside down for a couple of seconds.
  • Acetates now properly displays their contents in the projector room.

Localization:

  • Spirits’ mood bonus for eating a food they enjoy is no longer mistranslated to food they dislike in Portuguese.
  • Summer no longer says that she is not hungry when rejecting a hug, in Simplified Chinese.
  • Torn Letter and the Crumpled Letter from Jackie both contained untranslated lines in Russian, Korean and Simplified Chinese.
  • There is no longer a typo in Charon’s dialogue at the start of the game.
  • The button icons and text no longer overflow the UI when reading letters in Russian.
  • Fixed multiple food items in the recipe list whose text overflowed in Russian.
  • Denizen name in Quest Log for “Perimeter Sweep” was untranslated in multiple languages.
  • Doctor had an untranslated speech bubble after completing his quest at Overbrook in multiple languages.
  • Denizens in Southpoint Docks were not translated in multiple languages.
  • Gwen will no longer say a specific hour to wake her up instead of in the morning in Korean.
  • Text to confirm an event will no longer overlap with the Yes/No options in Simplified Chinese.
  • Pop-up notification about Jackie’s house improvements had an incorrect line break in Russian text.
  • Russian text box overflowed when talking about Daria in the Archive Room Filing Cabinet.
  • Text in the Main Menu now properly appears when first launching the game in Japanese, Korean, Simplified or Traditional Chinese.

Patch Notes 12/23 (Steam):

Bug fixes:

  • Fixed an issue where Stella is sometimes blurry due to Texture Streaming being enabled.
  • Reporting a bug now correctly sends all Save Slots rather than just Save 1.

Added:

  • Backend stuff to the Report a Bug feature.

Patch Notes 12/17 (Epic Hot Fix):

Bug fixes:

  • Fixed an issue where Epic blocked paths using strings longer than 220 characters.

Patch Notes 12/16 (Xbone v1.5.5.0 | GamePass PC v.1.5.4.0):

Bug fixes:

  • Fixed an issue where interacting with the Build Mode would lead to a loss of functionality.

Patch Notes 12/13 (Steam/Epic/GoG/Itch/Stadia – 35160 | Switch v.1.13 | PS4 v.1.14 | Xbone v1.5.3.0 | GamePass PC v.1.5.2.0):

Added:

New Spirits:

Jackie, the Hyena:

      • The caretaker of all the patients at Overbrook.
      • Jackie’s house

Daria, the Bat:

      • One of the patient of Jackie. She is prone to very erratic behaviors.
New Content:
  • New Island: Overbrook
  • New Event: Mind Palace
  • New station upgrade: Beehive
  • Sweet new recipes!
  • New Overbrook-related shenanigans!
Quality of Life Improvement:
    • Player Manual: Read all previously received hints, tips & tricks for Spiritfarer, from inside your Pause Menu!

Changes:

  • The last two Figureheads each cost 1 extra flower.
  • Meetings with  now occur at 1/5/9 spirits released, from 1/4/8.
  • Multiple achievements got updated requirements:

→ Spiritfared Achievement now requires 13 Spirits Released to complete, up from 11.
→ Upgraded all buildings (added Jackie’s house)
→ Mood related achievements:
All Spirit Ecstatic, 5 Ecstatic Spirits & Any Spirit (added Jackie & Daria to requirements or potential spirits)
All Collections Collected (updated with new recipes)

Bug fixes:

  • Fixed the Mist Guardian will pop up for a second before he is meant to appear during the second encounter.
  • Fixed pop-up speech bubbles may appear above Summer while she is hibernating.
  • Fixed an issue where the in-game time reset to 0 when hitting 24 hours.

PC only:

  • Fixed the two Dragons events overlapping on each others during travel.
  • Fixed Alice falling off the boat after talking to her during her Quest.
  • Fixed sheep getting stuck on the ladder when the loom was placed closely to the foundry’s chimney.
  • Fixed incubator breaking when 4th egg hatched, leading to no more chickens to spawn.
  • Fixed camera not zooming out when the player backtracked during the Gold Dragon event.
  • Fixed Stella appearing in front of the scaffolding in Nordweiler while climbing a ladder.
  • Fixed Stella bouncing when mining on the dragon’s head as it rose.

Switch only:

  • Fixed lots of large performance and stability issues.
  • Fixed Elena not acknowledging that the player has successfully done the hard thunderstorm challenge.
  • Fixed “Join the TLG family” screens’ interactive textbox.
  • Fixed the graphical issues when skipping the Intro cinematic too quickly.
  • Fixed the third save slot crashing as soon you save/quit anywhere in the game.

Game Pass only:

  • Fixed Stella freezing during her run animation if the windmill meter was interacted with while moving.

PS4:

  • Fixed fog of war’s progress on the map disappearing after a crash.

Patch Notes 09/28 (Steam/Epic/GoG/Itch/Stadia – 34556 | Switch v.1.12 | PS4 v.1.13 | Xbone v1.4.29 | GamePass PC v.1.4.32):

Changes:

  • Minor changes to Gustav’s monologues.
  • Changed Start Game text to Continue/New Game according to if any saves exist or not
  • Modified Francis’ acetate quest to be unique
  • Modified Buck’s Mood graph so it scales properly during the building quest
  • Modified Beverly’s food related quest to be skippable (Laksa)
  • Modified Spiritfared achievement requirements from 10 spirits >>>> 11 spirits
  • Modified the layers for items spawning in Floating Crate event to avoid overlaps
  • Modified the priorities of some of Beverly’s conversations
  • Modified two typos from Gwen and Atul’s dialogs
  • Modified Astrid & Giovanni’s priorities so they come to welcome new spirits
  • Modified Safe Travel mode to enable events if it’s disabled while the boat is on an event.
  • Modified Lily’s flowers to only grow after meeting Hades
  • Modified Build Mode to only show available customization on building with decorations
  • Modified Delete Save Button from F12 >>>> F4
  • Disabled Stargazing mode when at the Everdoor

Added:

  • Added transition animation to Beverly between hug and talk animations

Bug fixes:

  • Fixed the text bubble appearing before the fade-in when the build mode activates
  • Fixed loss of functionality in Controls menu
  • Fixed Gwen’s Kitchen quest validation dialogue not triggering
  • Fixed the navigation of the Music Mini-Game button in the rebinding menu
  • Fixed the duplicate Stella at the end of a hug with any spirits
  • Fixed the issue where you can’t apply resolution changes when width or height has an identical component as the current resolution
  • Fixed the second player’s recipe UI appearing over map
  • Fixed sheep upgrade getting removed when going in and out of enclosure to feed it
  • Fixed chicks going into different chicken coops before maturing into full grown chickens
  • Fixed the player falling out of building when hugging next to a wall with another building under it
  • Fixed some expressions not playing ever again after the first time
  • Fixed an issue where an acetate would not drop from a chest during a quest
  • Fixed the ”Safe Travel mode” keyboard button not working in Azerty and Dvorak mode
  • Fixed an issue where Cow Stall and Sheep Corral improvements were available before finding the blueprints in the world
  • Fixed an issue where the Everdoor atmosphere didn’t trigger when Stella came to the Everdoor a second time right after finishing The Last Voyage
  • Fixed an issue where the controller would vibrate even when left unused
  • Fixed an issue where Beverly would not recognize her favorite food as her favorite
  • Fixed an issue where Gwen’s quest “Set Sail, Captain!” didn’t continue forwards after clearing the trash on the boat.
  • Fixed an issue where the map’s projector would fail to open properly.

And a slew of very minor bug fixes.

PC/Gamepass/Stadia:

  • Fixed the music minigame’s UI changing to keyboard inputs whenever the mouse is moved during gameplay, while playing with a controller

Switch only:

  • Fixed various issues caused by playing in save slots other than #1 in local co-op

Patch Notes 09/08 (PS4 v.1.12):

Fix:

  • Default bindings for the Request button is not properly tied to the Touchpad press button.
  • Local co-op mode stops the player from starting the game.
  • The Henry acetate is missing from the Old Central District chest.
  • The map’s projector fails to open properly.
  • The game hangs when trying to rebind Jump/Hold to Glide.

Patch Notes 08/31 (Steam/Epic/GoG/Itch – Beverly Update | Switch v1.11 / PS4 v.1.11 / PC Gamepass v.1.4.28 / Xbone v.1.4.27):

New Spirit:

  • Beverly: A tiny owl found in Oxbury

→ Beverly’s house
→ Full length spirit questline

Features:

  • New save system: you can now have 3 save slots.
  • New Station – Archive room: A place where you can store and look up old documents. Prime location to view treasure maps or Acetates.
  • Buck’s Looter’s Literary reviews: Special magazines that contains a series of quests with treasure maps.
  • Radio in the Lounge: Hang out by the bar and take a listen to any of the songs from the soundtrack you’ve heard befor
  • New spicy foods have been added:

→ Laksa: A delicious spicy noodle soup that will cure any cold.
→ Milquetoast: It’s just wet bread.
→ Flamin’ Firebirdz: After a bag of these bad boys, you won’t even feel your face.
→ Aloo Gobi: A vegetable delight with flavour to boot.
→ Chai Latte: A spicy drink for cold or hot days.
→ Chilaquiles: A breakfast classic for people in the know.
→ Dakgangjeong: Sweet, crispy and spicy. Three delicious words!

Quality of Life Improvements:

  • You can now keep track of required materials for buildings, houses, stations and improvements inside the Captain’s log.
  • Destination queue: select up to 3 points to explore in a single travel!
  • New “Safe Travel” mode for travelling, which automatically skips events during your next travel.
  • You can enable and disable Alex’s bus station music.
  • In-game optional assistance for all Elena’s events when you fail.
  • New Watering Upgrade and visuals for Field and Garden (Quest rewards)
  • Sitting on any chair at night now enables the Stargazing mode, which hides the buildings and shows the starry night sky.
  • Added more drawings from Stanley!
  • “Going to sleep” sequence is now faster.
  • Small screenshake when you use the light burst ability.
  • Documents in Inventory: New to Old, the red appears on them to mark them as “new”.
  • New Game Options available:

→ Screenshake (scale 1-10)
→ Controller vibrations (scale 1-10)
→ Input Source (Direct Input / Raw input)
→ Text bubble size (scale 1-10)
→ Game running in background (Disabled / Enabled)

  • Improved Build mode:

→ Ship View mode: disable the UI to see your boat in full.
→ The star cursor should be bigger and is now bound to the grid.
→ Selecting a building should snap the cursor to the middle of said building.
→ Hovering over buildings shows their name in the edit/improve mode.

  • Small UI tweaks:

→ There is a “No blueprint” text display when trying improve buildings with no improvements available.
→ The “Build” button will now appear greyed out if you hover a building that you are unable to build.

Narrative Improvements:

  • Tweaked the narrative surrounding Stanley’s takeover of the Guest house:

→ A new shenanigan quest unlocks, which prompts the player to craft a new Guest house.
→ Some spirits will complain about their lack of habitation. They will also show a “hates sleeping outside” mood debuff if they are forced to sleep outside.

  • Added new narrative moments with some Spirits in some specific locations.
  • Added hints to each character’s favorite food in their dialogs.
  • Spirits now have more interactions with one another.
  • Changed Stanley’s requirement from 3 Spirits Released >>> 4 Spirits Released.

The changes to Gustav’s story are coming in a patch very soon, they sadly missed the boat for this content update.


Patch Notes 05/31 (Switch v1.10 / PS4 v.1.10 / PC Gamepass v.1.4.14 / Xbone v.1.4.15):

Fix:

  • Fixed faulty behavior in build mode
  • Re-added splashes when turtle goes back down
  • Fix player stuck playing as daffodil in single player
  • Make sure Music prompt is displayed in pause menu
  • Make Stella go back to idle at the end of conversation if it ended with an expression
  • Make controller icons adapt to last controller used
  • Prevent rebinding gamepad’s A button as the Back button due to issue with Music mini game.
  • Modified Gwen’s mansion door opening conditions
  • Fix camera bug in coop in Gurenu Fields after leaving build mode
  • Series of small fixes to manage an edge case with Lily’s reveal.
  • Fixed a small issue where Lily often appeared uncentered when sleeping
  • Disabled auto-save during Lily’s reveal sequence
  • Lily now glows when idle at night to more resemble her glowy interactive butterfly state
  • Changed Lily lighting so it is not affected by the player light too much

Quality of Life Improvement:

  • Sawmill minigame no longer completely fail if 1 plank failed
  • Added out of screen pointer for butterflies’ welcome sequence

Patch Notes 05/17 (Steam/GoG/Epic/Itch – Lily Hotfix 2):

Fix:

  • Fixed faulty behavior in build mode
  • Re-added splashes when turtle goes back down
  • Fix player stuck playing as daffodil in single player
  • Make sure Music prompt is displayed in pause menu
  • Make stella go back to idle at the end of conversation if it ended with an expression
  • Make controller icons adapt to last controller used
  • Prevent rebinding gamepad’s A button as the Back button due to issue with Music mini game.
  • Modified Gwen’s mansion door opening conditions
  • Fix camera bug in coop in Gurenu Fields after leaving build mode
  • Series of small fixes to manage an edge case with Lily’s reveal.
  • Fixed a small issue where Lily often appeared uncentered when sleeping
  • Disabled auto-save during Lily’s reveal sequence
  • Lily now glows when idle at night to more resemble her glowy interactive butterfly state
  • Changed Lily lighting so it is not affected by the player light too much

Quality of Life Improvement:

  • Sawmill minigame no longer completely fail if 1 plank failed
  • Added out of screen pointer for butterflies’ welcome sequence

Patch Notes 05/05 (Switch – v 1.8):

Fix:

  • Camera zooming out way to much in coop.
  • Player control only the cat and/or can only play in single player.
  • Hugging ghost spirit blocking controls.
  • Removed a placeholder item (Acetate 2).

Patch Notes 05/03 (PS4 / Xbox One / Gamepass PC / Stadia):

Fix:

  • Camera zooming out way to much in coop.
  • Player control only the cat and/or can only play in single player.
  • Hugging ghost spirit blocking controls.
  • Removed a placeholder item (Acetate 2).

Patch Notes 04/22 (Steam / Epic / GoG / Itch  – Hotfix):

Fix:

  • Camera zooming out way to much in coop.
  • Player control only the cat and/or can only play in single player.
  • Hugging ghost spirit blocking controls.
  • Removed a placeholder item (Acetate 2).

Patch Notes – 4/20 (Switch – version 1.6 / PS4 –  version 1.8 / Gamepass PC – version 1.4.9 / Xbone – version 1.4.8):

Added features on all ports:

  • New spirit – Lily The Butterfly: Appears near the very end of the game and gives more insight into Stella’s life.
  • Island’s names now appear while fast travelling.
  • Bus Stops are easier to see from the Fast Travel screen.
  • Fishing can now be done in coop
  • New visual effects when Stanley is found.
  • New atmosphere for Buck’s event.
  • New UI showing how many items can be added to stations.
  • The boat can now travel at night after the first conversation with Lily.
  • New coop controller assignment screen. (On all ports except Switch)

Fixes on all ports:

  • Buck’s event can no longer start during another atmosphere (rain, stars, etc.)
  • Recipe collection now shares the same sorting as the recipe book.
  • Fix cat joystick rebindings not being saved
  • Prevent menus from clipping down the bottom of the screen when playing in coop.
  • Fix Alice confirming the sheep shearing quest next to an unshorn sheep.
  • Fix player getting stuck in the run animation
  • Fix Smithy automatically starting when smithing brass sheet at a low frame rate
  • Fix Smithy being more likely to break on the first hit
  • Fix navigation inside the Pause Menu
  • Fix user still getting planks if they fails the minigame

Fixes exclusive to Switch:

  • Fix cat’s behaviours and inventory when player’s controller is disabled
  • Fix turtles not appearing the next day after sleeping next to them
  • Fix item collected message not displaying when item is removed from inventory in a conversation
  • Fix the rightmost cultist denizen to sometimes spawn at the wrong location
  • Modified Elena placement on the island
  • Fix Summer slowly going down ladders

Fixes exclusive to Xbox / UWP / Stadia / PC:

  • Fix keyboard controls not working after restoring to default in Azerty or Dvorak
  • Added a hint for the lighthouse sequence to help people
  • Added conversation when spirits are sleeping outside.
  • Fix Back button in auto saves screen being written as Test instead of Back (Only PC)

Patch Notes 02/15 (PS4 – version 1.7.0 & Gamepass PC 1.3.37):

Fix:

  • Larger boat sizes not stopping when Stella or Daffodil would fall in the water.

Patch Notes 2/3 (PS4 – v. 1.6):

Fixes:

  • Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
  • Changed Alice’s position during her kitchen conversation
  • Pillbug event initialization not working properly at high framerates.
  • Make sure interactions can not get stuck waiting for an animation that will never happen
  • Building unmovable if accidentally got placed out of bounds
  • Beetle not disappearing if quit/continue during ghost event
  • Loss of control when quit/continue too soon after a sleep
  • Invisible wall stopping player player from getting back to the boat after dragon in co-op
  • Field plant growing super fast with music when cat sings along
  • Co-op pointers sometimes being active in main menu
  • Stop turtles from overlapping when doing a travel that goes past multiple turtles
  • Stella animation getting stuck when holding a direction during first conversation with Deer
  • Fast travel map jerking to place after map opened when at a point near the border of the map
  • Station trade UI staying open in co-op in second player quits to main menu during trade
  • Missing loading screen doing quit/continue very quickly
  • Lightning bottle not spawning for cat during storm
  • Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
  • Spirits disapearing when moving a building to deck level while spirit is outside the building
  • Cursor moving back to (0,0) after decorating a building in build mode
  • Bug in music minigame where staying pressed on the keys triggered note successes
  • Bug in music minigame where pressing Tab to exit opened quest log
  • Stop spirits from getting stuck when interacting with them on the extremity of ladders
  • Animation bug when shearing a sheep facing other way just after feeding it
  • Cat jittering instead of singing along to music minigame
  • Cat inventory staying open and cat not following when setting cat controller to none during game
  • Turtle not appearing the next day after sleeping next to her
  • ItemCollected message not displaying when item is removed from inventory in a conversation
  • Moved a target that caused the rightmost cultist denizen to sometimes spawn at the wrong location.
  • Snake going down ladder very slowly when interacting and quitting the interaction non-stop before a ladder
  • Modified condition for enable of dog old coin treasure
  • Modified verysad conversations for all spirits (lowered priority to not block quests)
  • Modified Cow station seeinside
  • Modified beetle object (disabled by default) in Stanley’s House
  • Modified conditions for Buck’s conversations orc fights
  • Modified disable condition for Seal (conversation manager bug)
  • Modified Dog Quest graph for treasures and build house quests
  • Modified QuestManager.cs to remove duplicate Talk to X spirit
  • Modified Dogdenizen placement and added target

Localization:

  • Corrected a minor technical typo in korean loc.

Patch Notes 01/29 (Switch – version 1.5.0):

Fixes:

  • Alice should correctly stay at the prow for the second part of her welcome, instead of walking left.
  • Made the cat stay put when Stella is carrying Alice.
  • Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
  • Alice’s placement during her kitchen conversation
  • Pillbug event initialization not working properly at high framerates.
  • Make sure interactions can not get stuck waiting for a lerp animation
  • Building unmovable if accidentally got placed out of bounds
  • Beetle not disappearing if quit/continue during ghost event
  • Animal station upgrades
  • Loss of control when quit/continue too soon after a sleep
  • Invisible wall stopping player player from getting back to the boat after dragon in co-op
  • Field plant growing super fast with music when cat sings along
  • Co-op pointers sometimes being active in main menu
  • Stop turtles from overlapping when doing a travel that goes past multiple turtles
  • Stella animation getting stuck when holding a direction during first conversation with Deer
  • Fast travel map jerking to place after map opened when at a point near the border of the map
  • Station trade UI staying open in co-op in second player quits to main menu during trade
  • Missing loading screen doing quit/continue very quickly
  • Lightning bottle not spawning for cat during storm
  • Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
  • Spirits disappearing when moving a building to deck level while spirit is outside the building
  • Cursor moving back to (0,0) after decorating a building in build mode
  • Bug in music minigame where staying pressed on the keys triggered note successes
  • Bug in music minigame where pressing Tab to exit opened quest log
  • Stop spirits from getting stuck when interacting with them on the extremity of ladders
  • Animation bug when shearing a sheep facing other way just after feeding it
  • Cat jittering instead of singing along to music minigame
  • Modified condition for enable of dog old coin treasure
  • Modified verysad conversations for all spirits (lowered priority to not block quests)
  • Modified Cow station seeinside
  • Modified beetle object (disabled by default) in Stan’s House
  • Modified conditions for Buck’s conversations orc fights
  • Modified disable condition for Seal (conversation manager bug)
  • Modified Dog Quest graph for treasures and build house quests

Localization:

  • A very minor French typo.
  • Corrected a minor technical typo in korean loc.

Patch Notes 1/25 (Xbox One – v. 1.3.4.2 / Game Pass PC – v. 1.4.4.0):

Fixes:

  • Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
  • Changed Alice’s lookat during her kitchen conversation
  • Pillbug event initialization not working properly at high framerates.
  • Make sure interactions can not get stuck waiting for a lerp animation that will never happen
  • Building unmovable if accidentally got placed out of bounds
  • Beetle not disappearing if quit/continue during ghost event
  • Animal station upgrades
  • Loss of control when quit/continue too soon after a sleep
  • Invisible wall stopping player player from getting back to the boat after dragon in co-op
  • Field plant growing super fast with music when cat sings along
  • Co-op pointers sometimes being active in main menu
  • Stop turtles from overlapping when doing a travel that goes past multiple turtles
  • Stella animation getting stuck when holding a direction during first conversation with Deer
  • Fast travel map jerking to place after map opened when at a point near the border of the map
  • Station trade UI staying open in co-op in second player quits to main menu during trade
  • Missing loading screen if quit/continue very quickly
  • Lightning bottle not spawning for cat during storm
  • Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
  • Spirits disapearing when moving a building to deck level while spirit is outside the building
  • Cursor moving back to (0,0) after decorating a building in build mode
  • Bug in music minigame where staying pressed on the keys triggered note successes
  • Bug in music minigame where pressing Tab to exit opened quest log
  • Stop spirits from getting stuck when interacting with them on the extremity of ladders
  • Modified condition for enable of dog old coin treasure
  • Modified verysad conversations for all spirits (lowered priority to not block quests)
  • Animation bug when shearing a sheep facing other way just after feeding it
  • Cat jittering instead of singing along to music minigame
  • Modified conditions for Buck’s conversations orc fights
  • Modified Dog Quest graph for treasures and build house quests

Localization

  • Corrected a minor technical typo in korean loc.

Game Pass PC Only Fixes:

  • Modified QuestManager.cs to remove duplicate ‘Talk to X spirit’
  • Cat inventory staying open and cat not following when setting cat controller to none during game
  • Turtle not appearing the next day after sleeping next to her
  • ItemCollected message not displaying when item is removed from inventory in a conversation
  • Moved a target that caused the rightmost cultist denizen to sometimes spawn at the wrong location.
  • Modified DogDenizen placement and added target
  • Snake going down ladder very slowly when interacting and quitting the interaction nonstop before a ladder
  • Modified sorting of dock in Shipyard
  • Keyboard layout setting (Dvorak, Azerty) not getting saved properly
  • Resolution setting not staying applied when above 1080p

Patch Notes 12/7 (Stadia – version 32678):

Feature:

  • Remove requirement to hold jump button to go high when bouncing

Fixes:

  • Astrid’s right top roof where it was impossible to build on it.
  • Correctly reajust privacy policy box size when content is bigger
  • Only display privacy policy in the user language
  • Privacy policy correctly localized based on your current language, rather than showing a large monolithic policy with all languages
  • Alice should correctly stay at the prow for the second part of her welcome, instead of walking left.
  • Made the cat stay put when Stella is carrying Alice.
  • Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
  • Changed Alice’s look at during her kitchen conversation
  • Pillbug event initialization not working properly at high framerates.
  • Make sure interactions can not get stuck waiting for a lerp animation that will never happen
  • Building unmovable if accidentally got placed out of bounds
  • Beetle not disappearing if quit/continue during ghost event
  • Loss of control when quit/continue too soon after a sleep
  • Invisible wall stopping player player from getting back to the boat after dragon in co-op
  • Field plant growing super fast with music when cat sings along
  • Co-op pointers sometimes being active in main menu
  • Stop turtles from overlapping when doing a travel that goes past multiple turtles
  • Stella animation getting stuck when holding a direction during first conversation with Gwen
  • Fast travel map jerking to place after map opened when at a point near the border of the map
  • Station trade UI staying open in co-op in second player quits to main menu during trade
  • Missing loading screen doing quit/continue very quickly
  • Lightning bottle not spawning for cat during storm
  • Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
  • Resolution setting not staying applied when above 1080p
  • Spirits disappearing when moving a building to deck level while spirit is outside the building
  • Cursor moving back to (0,0) after decorating a building in build mode
  • Bug in music minigame where staying pressed on the keys triggered note successes
  • Bug in music minigame where pressing Tab to exit opened quest log
  • Stop spirits from getting stuck when interacting with them on the extremity of ladders
  • Modified condition to enable Elena’s old coin treasure
  • Modified very sad conversations for all spirits (lowered priority to not block quests)
  • Animation bug when shearing a sheep facing other way just after feeding it
  • Cat jittering instead of singing along to music minigame

Localization:

  • Linked a placeholder, translated string to the “inedible” lion’s reaction, which has slipped translation.
  • A very minor French typo.
  • Corrected a minor technical typo in korean loc.

Patch Notes 11/23 (Steam / Epic Games Store / GoG /  Itch.io – version 32698):

Fixes:

  • Fixed texts overlapping in the Controls menu
  • Pillbug event initialization not working properly at high framerates.
  • Building unmovable if accidentally got placed out of grid
  • Beetle not disappearing if quit/continue during ghost event
  • Loss of control when quit/continue too soon after a sleep
  • Invisible wall stopping player from getting back to the boat after dragon in co-op
  • Field plant growing super fast with music when cat sings along
  • Co-op pointers sometimes being active in main menu
  • Stella animation getting stuck during first conversation with Gwen
  • Fast travel map jerking to place after opening map while near border of the map
  • UI staying open in co-op if second player quits to main menu during trade
  • Missing loading screen doing quit/continue very quickly
  • Lightning bottle not spawning for cat during storm
  • Keyboard layout setting not getting saved properly
  • Resolution setting not staying applied when above 1080p
  • Spirits disappearing when moving a building on top of a spirit on the deck
  • Music minigame where staying pressed on the keys triggered note successes
  • Music minigame where pressing Tab to exit opened quest log
  • Animation bug when shearing a sheep facing other way just after feeding it
  • Cat jittering instead of singing along to music minigame
  • Cat inventory and AI not working when setting controller to none during game
  • Turtle not appearing the next day after sleeping next to her

Modified:

  • Conditions for Buck’s conversations orc fights
  • Elena’s Quest graph for treasures and build house quests
  • Condition for enable of Elena’s old coin treasure
  • Very sad conversations for all spirits
  • Cultist denizen’s spawn location
  • Elena’s spawn location
  • Stop spirits from getting stuck when interacted with on extremity of ladders
  • Stop turtles from overlapping when doing a travel that goes past multiple turtles

Patch Notes 10/07 (PS4 – version 1.03/4):

Features:

  • Added Korean localization
  • Added Japanese localization
  • Removed requirement to hold jump button to go high when bouncing
  • Elena now receives a mood buff whenever you complete one of her challenges. These can be replayed repeatedly to bring her mood to Ecstatic.

Fixes:

  • Fixed texts overlapping in the Controls menu
  • Fixed an issue causing infinite loading screens
  • Fixed smelting shoe experiment sometimes breaking the game
  • Added a failsafe quest to prevent a rare blocker during Alice’s final quests
  • Fixed minor bugs in various Alice scenes
  • Improved Cyrillic font legibility
  • Fixed Lynx not giving smelted Ore
  • Fixed rain not working when loading an island with rain from the start menu
  • Fixed sawmill log counter not resetting to zero when you cancel interaction
  • Fixed player falling through wall after a cat hug or mushroom interaction in cabin
  • Removed cat hug zoom in when inside a building
  • Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
  • Fixed cat disappearing behind boat after Fast Travel
  • Stopped Alex the Seal’s music from playing after Fast Travel
  • Fixed some visual problems with denizen/spirit reveal sequences
  • Removed unused audio from Stella and Walrus animations
  • Fixed spirits sometimes teleporting during eat animation
  • Fixed an issue preventing building on top of Astrid’s house
  • Fixed Privacy policy box not resizing to fit the text
  • Privacy policy now only displays in user language
  • Fixed a bug where Giovanni’s action would stall during the Indiscreet Meeting quest
  • Various minor bug fixes and optimizations

Patch Notes 10/07 (Switch v. 1.4):

Features:

  • Added Korean localization
  • Removed requirement to hold jump button to go high when bouncing

Fixes:

  • Fixed texts overlapping in the Controls menu
  • Fixed an issue causing infinite loading screens
  • Fixed smelting shoe experiment sometimes breaking the game
  • Added a failsafe quest to prevent a rare blocker during Alice’s final quests
  • Fixed minor bugs in various Alice scenes
  • Improved Cyrillic font legibility
  • Fixed Lynx not giving smelted Ore
  • Fixed rain not working when loading an island with rain from the start menu
  • Fixed sawmill log counter not resetting to zero when you cancel interaction
  • Fixed player falling through wall after a cat hug or mushroom interaction in cabin
  • Removed cat hug zoom in when inside a building
  • Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
  • Fixed cat disappearing behind boat after Fast Travel
  • Stopped Alex the Seal’s music from playing after Fast Travel
  • Fixed some visual problems with denizen/spirit reveal sequences
  • Removed unused audio from Stella and Walrus animations
  • Fixed spirits sometimes teleporting during eat animation
  • Fixed an issue preventing building on top of Astrid’s house
  • Fixed Privacy policy box not resizing to fit the text
  • Privacy policy now only displays in user language
  • Various minor bug fixes and optimizations

Patch Notes 10/07 (Xbox One and Windows PC v. 1.3.4.0, including Game Pass):

Features:

  • Added Korean localization
  • Added Japanese localization
  • Removed requirement to hold jump button to go high when bouncing
  • Elena now receives a mood buff whenever you complete one of her challenges. These can be replayed repeatedly to bring her mood to Ecstatic.

Fixes:

  • Fixed some camera issues with ultra-wide screens on Windows PC
  • Fixed sawmill log counter not resetting to zero when you cancel interaction
  • Fixed player falling through wall after a cat hug or mushroom interaction in cabin
  • Removed cat hug zoom in when inside a building
  • Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
  • Fixed cat disappearing behind boat after Fast Travel
  • Stopped Alex the Seal’s music from playing after Fast Travel
  • Fixed some visual problems with denizen/spirit reveal sequences
  • Removed unused audio from Stella and Walrus animations
  • Fixed spirits sometimes teleporting during eat animation
  • Fixed an issue preventing building on top of Astrid’s house
  • Fixed minor bugs in various Alice scenes
  • Fixed Privacy policy box not resizing to fit the text
  • Privacy policy now only displays in user language
  • Various minor bug fixes and optimizations

Patch Notes 10/07 (Steam / Epic Games Store / GoG /  Itch.io – v. 32513):

Features:

  • Added Korean localization

Fixes:

  • Fixed minor bugs in various Alice scenes
  • Fixed pillbug event initialization not working properly at high framerates

Patch Notes 9/28 (Switch v. 1.3):

Features:

  • Marked two keys as revised to get them translated.
  • Localization update, translating some missing strings as well as adding several corrections
  • Added Japanese translation

Fixes:

  • Fix some texts overlapping in the menus
  • Fix issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
  • Remove possibilty to set daffodil to player 1 in single player (could block the intro cinematic)
  • Fix issue allowing you to pass the rock barrier without the rock breaker
  • Fixed issue where Alice’s carrying questline could be broken by a saving event before reaching destination
  • Changed one of Alice’s mood perk target (mean gossip) so she wouldn’t wander around the boat when she can’t walk anymore
  • Slightly tweaked the time range of the carry conversation so that it fit better with the clock.
  • Disabled right interaction during Alice’s trip, right before she gets hurt.
  • Disabled Alice’s interaction when she is being carried to avoid issues with Daffodil
  • Added status flag count for Frog Quest
  • Added properties to two pub food
  • Prevent some texts to overflow in the menus
  • Add failsafe so sheep can’t eat non-edible crops
  • Fix sheep being stuck in eating animation when you harvest the plant it’s eating
  • Fixed issue where Charron was pixelated during the intro
  • Fix rounding problems in collector UI
  • Fix Atul never making planks
  • Added a “Celebrate if not loading” celebration mode to quests to prevent Alice’s “Taking the low road” quest from celebrating every load.
  • Throw the BoatChanged event when canceling a building swap to prevent false states.
  • Several UI improvements and fixes
  • Reclassified Rice pudding as a dessert, not a breakfast food
  • Added non-breaking space tags to a conversation so coordinates are is more readable.
  • Switch correctly prevent Switch from saving on Exit

Repair:

  • Make mushroom seed fishable again if seed was eaten
  • Minor tweak to meke the “Down the rabbit hole” quest inactive after releasing Alice.
  • Prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage.

Patch Notes 10/07 (Stadia – version 32387):

Features:

  • Added Korean localization
  • Added Japanese localization
  • Removed requirement to hold jump button to go high when bouncing

Fixes:

  • Fixed hints displaying multiple times
  • Fixed texts overlapping in the Controls menu
  • Fixed an issue causing infinite loading screens
  • Fixed smelting shoe experiment sometimes breaking the game
  • Fixed bug with Gwen’s fed status
  • Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
  • Removed the possibility to set daffodil to player 1 in single player
  • Fixed issue allowing you to pass the rock barrier without the rock breaker
  • Added a failsafe quest to prevent a rare blocker during Alice’s final quests
  • Various fixes to Alice requests and story lines
  • Various fixes to Gwen requests and story lines
  • Various fixes to Bruce and Mickey requests and story lines
  • Various fixes to Atul requests and story lines
  • Made mushroom seed fishable again if seed was eaten
  • Fixed Lynx not giving smelted Ore
  • Fixed rain not working when loading an island with rain from the start menu
  • Fixed sawmill log counter not resetting to zero when you cancel interaction
  • Fixed player falling through wall after a cat hug or mushroom interaction in cabin
  • Removed cat hug zoom in when inside a building
  • Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
  • Fixed cat disappearing behind boat after Fast Travel
  • Stopped Alex the Seal’s music from playing after Fast Travel
  • Fixed some visual problems with denizen/spirit reveal sequences
  • Removed unused audio from Stella and Walrus animations
  • Fixed spirits sometimes teleporting during eat animation
  • Fixed an issue preventing building on top of Astrid’s house
  • Fixed Privacy policy box not resizing to fit the text
  • Privacy policy now only displays in user language
  • Various minor bug fixes and optimizations

Patch Notes 9/28 (Epic / GoG / Steam / Itch v. 32491):

Features:

  • Fixed a very minor French typo.
  • Added Japanese translation

Fixes:

  • Alice should correctly stay at the prow for the second part of her welcome, instead of walking left.

Patch Notes 9/22 (Epic / GoG / Steam / Itch v. 32479):

Features:

  • Prevent Alex the Seal’s music from playing after a Fast Travel has been made.
  • Linked a placeholder, translated string to the “inedible” lion’s reaction, which has slipped translation.
  • Fixed a very minor French typo.

Fixes:

  • Fixing Astrid’s (Lynx) right top roof where it was impossible to build on it.
  • Correctly reajust privacy policy box size when content is bigger
  • Only display privacy policy in the user language
  • Privacy policy correctly localized based on your current language, rather than showing a large monolithic policy with all languages
  • Remove requirement to hold jump button to go high when bouncing
  • Fix spamming ESC during initilization breaking loading
  • Fix Astrid’s (Lynx) right top roof where it was impossible to build on it.
  • Make cyrillic font a bit smaller to avoid blurry downscaling
  • Fix Lynx not giving smelted Ore
  • Fix rain not working when loading an island with rain from the start menu
  • Fixing Iceberg/Rock visuals passing “between” the Boat and the Boat tender…
  • Fix sawmill log counter not resetting to zero when you cancel interaction
  • Fix player falling through wall after a cat hug or mushroom interaction in cabin
  • Remove cat hug zoom in when inside a building
  • Fix sheep visuals overlapping/flashing when multiple sheep are brought back to the island
  • Fix camera bug/seal island position bug when you fast travel after having started to travel away from seal island
  • Fix cat disappearing behind boat after fast travel
  • Stella Neutral State missing Overlay frames for transition Run to Idle
  • Remove null ref in fallback font texture
  • Further clean up fallback fonts assets
  • Fixed bug with TEMP_TURN_ON_ALL_LIGHTS flag working incorrectlt with occupancy triggers.
  • Standardized the size of the holograms in the denizen prefabs and welcome sequences
  • Removed the flame head in the welcome sequences
  • Moved the mushroom’s house camera bounds down to prevent it from clipping the interaction menus.
  • Reduced the intensity of the lanterns for the cow stall and sheep enclosure.
  • Fix rain sometimes unloading while in the death portal rain area
  • SFX – Removed unused audio from Stella and Walrus animations.
  • Layer sorting fix on Stella’s overlay layer for Run_to_Idle animation frames
  • Fix bug where zipline pole could disappear when 2 poles were aligned vertically with a building between them
  • Fix sheep shear animation not playing properly sometimes (when followed by a jump or after being fed while facing in the opposite direction)
  • Fix spirit sometimes teleporting during eat animation
  • Ultra-wide Screen: Fix the camera being too close while in the Build/Edit/Improve menu on the boat, preventing the player from having access in some area on the building grid.

Patch Notes 9/15 (Xbox One v. 1.3.1.0 and Windows PC v. 1.2.30.0, including Game Pass):

Features:

  • Added “Repair Save” button in the Options. Appears automatically under specific circumstances – see info HERE.

Fixes:

  • Improved legibility of the Cyrillic font.
  • Fixed Atul never making planks.
  • Fixed Astrid never giving ingots.
  • Fixed text overflowing in UI.
  • Fixed foundry experiment breaking when playing in German language.
  • Fixed font sometimes failing to display characters.
  • Other minor bug fixes and optimizations.

Patch Notes 9/10 (PS4 – version 1.02):

Features:

  • Added localization in French, Italian, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese

Fixes:

  • Fixed an issue causing progression of the story lines or player abilities to rollback to a previous state, breaking the game. Please note that the patch will address the root cause of the issue – but if the issues with your game’s progression persist following this patch, it is unlikely that we will be able to “repair” your progress.
  • Fixed an issue where the ship got stuck on a physical barrier on the map.
  • Fixed hints being shown multiple times.
  • Fixed some texts overlapping in the menus.
  • Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine.
  • Removed the possibility to set daffodil to player 1 in single player.
  • Various fixes to Alice requests and story lines.
  • Various fixes to Gwen requests and story lines.
  • Other minor bug fixes and optimizations.

Patch Notes 9/03 (Epic v. 32301):

Fixes:

  • Added non-breaking space tags to a conversation so coordinates are is more readable.
  • Fix overlapping texts in the Controls menu.
  • Fix smelting shoe experiment sometimes breaking the game
  • Added a failsafe quest to prevent a rare blocker during Alice’s final quests.
  • Make cyrillic font a bit smaller to avoid blurry downscaling
  • Fix Lynx not giving smelted Ore

Patch Notes 9/02 (Xbox One v. 1.2.9.0 and Windows PC v. 1.2.24.0, including Game Pass):

Fixes:

  • Fixed an edge case of infinite loading screen (Game Pass PC).
  • Fixed issues where saved progression (including maps, buildings, abilities, and storylines) could be corrupted.
  • Other minor bug fixes.

Patch Notes 9/02 (Nintendo Switch – version 1.2):

Features:

  • Added localization in French, Italian, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese

Fixes:

  • Optimized memory usage to lower the potential of crashes
  • Fixed an issue causing progression of the story lines or player abilities to rollback to a previous state, breaking the game. Please note that the patch will address the root cause of the issue – but if the issues with your game’s progression persist following this patch, it is unlikely that we will be able to “repair” your progress.
  • Fixed an issue where the ship got stuck on a physical barrier on the map.
  • Fixed hints being shown multiple times.
  • Fixed some texts overlapping in the menus.
  • Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine.
  • Removed the possibility to set daffodil to player 1 in single player.
  • Various fixes to Alice requests and story lines.
  • Various fixes to Gwen requests and story lines.
  • Various fixes to Bruce and Mickey requests and story lines.
  • Other minor bug fixes and optimizations.

Patch Notes 9/01 (Steam/GoG):

Fixes:

  • Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
  • Removed the possibility to set daffodil to player 1 in single player
  • Fixed issue allowing you to pass the rock barrier without the rock breaker
  • Various fixes to Alice requests and story lines.
  • Various fixes to Gwen requests and story lines.
  • Various fixes to Bruce and Mickey requests and story lines.
  • Various fixes to Atul requests and story lines.
  • Added fix to prevent some texts to overflow in the menus
  • Various fixes to issues with sheep
  • Fixed issue where Charon was pixelated during the intro
  • Reclassified Rice pudding as a dessert, not a breakfast food
  • Can now rebind Music controls in the rebindings menu
  • R is now the default binding for playing music instead of F.
  • Various localization corrections
  • Made mushroom seed fishable again if seed was eaten
  • Prevent player to be stuck in Stella’s constellation when doing Stella’s last voyage for a second time.
  • Several UI improvements and fixes

Patch Notes 8/26 (Xbox One and Windows PC, including Game Pass):

Features:

  • Added localization in French, Italian, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese

Fixes:

  • Fixed an issue causing the save to become lost or unrecognized by the game, and the Continue option to become non-functional.
  • Fixed an issue causing progression of the story lines or player abilities to rollback to a previous state, breaking the game. Please note that the patch will address the root cause of the issue – but if your game progression is corrupted as mentioned here, it is unlikely that this patch will be able to “repair” your progress.
  • Fixed an issue where the ship got stuck on a physical barrier on the map.
  • Fixed hints being shown multiple times.
  • Fixed some texts overlapping in the menus.
  • Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine.
  • Removed the possibility to set daffodil to player 1 in single player.
  • Fixed tracking of Gwen’s hunger.
  • Repaired saves where Gwen’s Obol conversation never played.
  • Various fixes to Alice requests and story lines.
  • Other minor bug fixes.

Patch Notes 8/26 (Steam/GoG):

Fixes:

  • Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
  • Removed the possibility to set daffodil to player 1 in single player
  • Fixed issue allowing you to pass the rock barrier without the rock breaker
  • Various fixes to Alice requests and story lines.
  • Added incremental status count for Atul’s Quests.
  • Added properties to two pub foods.
  • Prevent some texts to overflow in the menus.
  • Added failsafe so sheep can’t eat non-edible crops (such as Stanley!)
  • Fixed sheep being stuck in eating animation when you harvest the plant it’s eating
  • Made mystery seed fishable again if seed was eaten
  • Added fix to prevent player getting stuck in Stella’s constellation when doing Stella’s last voyage for a second time.
  • Added fix to prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage.

Patch Notes 8/20 (Steam):

Fixes:

  • Fixed ice/mist/rock blockers something making you stuck forever
  • Fixed splash screen video preventing the game from launching when system can’t play it (black screen with cursor)
  • Fixed cat sometime disappearing when hugging him
  • Fixed glyphs being broken for XInput or unrecognized controllers
  • Fixed title of kitchen window not being localized
I’m stuck or crashed! What do I do?
Table of Contents
  • Patch Notes 11/22 (Switch - 1.15):
  • Patch Notes 7/19 (Steam/GoG/Epic - 35357):
  • Patch Notes 5/10 (Switch - 1.14 | PS4 - 1.15 | Gamepass PC - 1.5.54.0 | Xbox One - 1.5.55.0 | Stadia - 35305):
  • Patch Notes 3/24 (Steam/GoG/Epic/Itch - Hotfix):
  • Patch Notes 3/15 (Steam/GoG/Epic/Itch - 35319):
  • Patch Notes 12/23 (Steam):
  • Patch Notes 12/17 (Epic Hot Fix):
  • Patch Notes 12/16 (Xbone v1.5.5.0 | GamePass PC v.1.5.4.0):
  • Patch Notes 12/13 (Steam/Epic/GoG/Itch/Stadia - 35160 | Switch v.1.13 | PS4 v.1.14 | Xbone v1.5.3.0 | GamePass PC v.1.5.2.0):
    • New Spirits:
    • New Content:
    • Quality of Life Improvement:
  • Patch Notes 09/28 (Steam/Epic/GoG/Itch/Stadia - 34556 | Switch v.1.12 | PS4 v.1.13 | Xbone v1.4.29 | GamePass PC v.1.4.32):
  • Patch Notes 09/08 (PS4 v.1.12):
  • Patch Notes 08/31 (Steam/Epic/GoG/Itch - Beverly Update | Switch v1.11 / PS4 v.1.11 / PC Gamepass v.1.4.28 / Xbone v.1.4.27):
  • Patch Notes 05/31 (Switch v1.10 / PS4 v.1.10 / PC Gamepass v.1.4.14 / Xbone v.1.4.15):
  • Patch Notes 05/17 (Steam/GoG/Epic/Itch - Lily Hotfix 2):
  • Patch Notes 05/05 (Switch - v 1.8):
  • Patch Notes 05/03 (PS4 / Xbox One / Gamepass PC / Stadia):
  • Patch Notes 04/22 (Steam / Epic / GoG / Itch  - Hotfix):
  • Patch Notes - 4/20 (Switch - version 1.6 / PS4 -  version 1.8 / Gamepass PC - version 1.4.9 / Xbone - version 1.4.8):
  • Patch Notes 02/15 (PS4 - version 1.7.0 & Gamepass PC 1.3.37):
  • Patch Notes 2/3 (PS4 - v. 1.6):
  • Patch Notes 01/29 (Switch - version 1.5.0):
  • Patch Notes 1/25 (Xbox One - v. 1.3.4.2 / Game Pass PC - v. 1.4.4.0):
  • Patch Notes 12/7 (Stadia - version 32678):
  • Patch Notes 11/23 (Steam / Epic Games Store / GoG /  Itch.io - version 32698):
  • Patch Notes 10/07 (PS4 - version 1.03/4):
  • Patch Notes 10/07 (Switch v. 1.4):
  • Patch Notes 10/07 (Xbox One and Windows PC v. 1.3.4.0, including Game Pass):
  • Patch Notes 10/07 (Steam / Epic Games Store / GoG /  Itch.io - v. 32513):
  • Patch Notes 9/28 (Switch v. 1.3):
  • Patch Notes 10/07 (Stadia - version 32387):
  • Patch Notes 9/28 (Epic / GoG / Steam / Itch v. 32491):
  • Patch Notes 9/22 (Epic / GoG / Steam / Itch v. 32479):
  • Patch Notes 9/15 (Xbox One v. 1.3.1.0 and Windows PC v. 1.2.30.0, including Game Pass):
  • Patch Notes 9/10 (PS4 - version 1.02):
  • Patch Notes 9/03 (Epic v. 32301):
  • Patch Notes 9/02 (Xbox One v. 1.2.9.0 and Windows PC v. 1.2.24.0, including Game Pass):
  • Patch Notes 9/02 (Nintendo Switch - version 1.2):
  • Patch Notes 9/01 (Steam/GoG):
  • Patch Notes 8/26 (Xbox One and Windows PC, including Game Pass):
  • Patch Notes 8/26 (Steam/GoG):
  • Patch Notes 8/20 (Steam):
Thunder Lotus Games
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