Media Packs


Developer:

Thunder Lotus Games

Released:

August 18, 2020

Press / Business Contact:

rodrigue@thunderlotusgames.com

Social:

Twitter
Facebook
Steam

Address:

1001 Lenoir Street
Montreal, Quebec, Canada

Description

Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind?

History

Thunder Lotus’ previous productions, Jotun (2015) and Sundered (2017) earned high praise from press and players alike for their gorgeous visuals and challenging gameplay. Eager to explore other game genres and to tackle more mature themes and a richer narrative framework, Thunder Lotus brought on AAA-veteran Creative Director Nicolas Guérin to helm Spiritfarer. Guérin’s infectious passion for the project has proven to be a great motivational force for the development team.



Videos

Spiritfarer Launch Trailer

Spiritfarer Animated Trailer



Team & Collaborators

William Dubé Founder, President
Alexandre Monette Martin — Chief Technical Officer
Nicolas Guérin — Creative Director
Jo Gauthier — Art Director
Alexandre Boyer — Animation Director
Francois "Fern" Tétreault - Design Technical Director
Alex Tommi-Morin — Level Designer
Maxime Monast — Level Designer
Luke Jones — Programmer
Esmé James — Programmer
Marie-Christine Lévesque — 2D Artist
Eline Ruggeri — UI Artist
David Bergamin — Technical Artist
Simon Nakauchi Pelletier — Animator
Mathieu Choquet — Animator
Sébastien Ducharme - Platform Specialist
Annie-Claude Tremblay - Senior Dev QA
Max Zhi-Yang Dang - Quality Assurance
Alain James Rioux Dubé - Quality Assurance
Sally Christensen - Copy Editor
Médéric Bélair — Community Management
Rodrigue Duperron — Marketing and Communications
Pixel Audio — Audio Design
Maxime Lacoste Lebuis — Music Composer
Maude Plante-Husaruk — Trailer Director

Created with support from:
Canada Media Fund
Kowloon Nights

Questions?

Get in touch:

rodrigue@thunderlotusgames.com

Join our press list:

http://bit.ly/ThunderLotusPress

Monetization & Merch Policy:

https://thunderlotusgames.com/thunder-lotus-monetization-merch/

©2020 Thunder Lotus. All Rights Reserved. Spiritfarer and Thunder Lotus are registered trademarks of Thunder Lotus in the U.S. and in other countries.


Developer:

Thunder Lotus Games

Released:

2017

Press / Business Contact:

rodrigue@thunderlotusgames.com

Social:

Twitter
Facebook
Steam
Kickstarter

Address:

1001 Lenoir Street
Montreal, Quebec, Canada

Description

Sundered® is a chaotic hand­-drawn action-adventure game where you resist or embrace ancient eldritch powers. Confront hordes of terrifying enemies in an ever-changing world inspired by the works of H.P. Lovecraft. Sundered is a challenging and unique take on a classic genre from the creators of Jotun. Sundered: Eldritch Edition includes the Magnate of the Gong Update, adding local co-op multiplayer support for up to 4 players, along with new areas and a chaotic battle against the new Magnate of the Gong boss! Resist or embrace.

History

Sundered is a game that builds on the strengths of Thunder Lotus' first game, Jotun: hand-drawn art, epic boss battles, and a fully immersive world. In addition, Sundered has been designed to be a more varied and replayable experience than Jotun, including more complex mechanics and meaningful player choices. Further, with Sundered, Thunder Lotus delves into a darker universe heavily inspired by Lovecraft’s writings.


Videos

Sundered: Eldritch Edition Launch Trailer

Sundered Launch Trailer - Resist or Embrace

Sundered - Embrace Trailer

Sundered - Resist Trailer

Sundered - Official Announcement Trailer




Awards & Recognition

Top 50 games of 2017, #29 — Eurogamer

Nominated: Best platformer, 2017 - IGN

Nominated: Gamer's Voice AwardSXSW Gaming

Team & Collaborators

William Dubé Founder, President, Creative Director
Alexandre Monette Martin — Chief Technical Officer
Jo Gauthier— Art Director
Alexandre Boyer — Animation Director
Ian Lafontaine — Level Designer
Guillaume Monette Martin — Senior Technical Level & Game Designer
Catherine Le Caroff — Writing, language, and lore
Olivier Barrette — Voice and additional spoken language
Rodrigue Duperron — Marketing and Communications Specialist


Developer:

Thunder Lotus Games

Released:

2015

Website:

jotungame.com

Press / Business Contact:

rodrigue@thunderlotusgames.com

Social:

Twitter
Facebook
Steam
Kickstarter

Address:

1001 Lenoir Street
Montreal, Quebec, Canada

Description

Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Norse warrior who has died an inglorious death and must prove herself to the Gods to enter Valhalla.

History

After quitting his job in January 2014, Will Dubé and friends brought Jotun to Kickstarter in July of the same year. Raising over $64,000 from 2,299 backers, Jotun was also Greenlit in under a week. The success of the Kickstarter campaign consolidated the team and the vision and allowed us to get additionnal funding from the Canadian Media Fund and the Montreal Inc Foundation.

Jotun released on Steam (Windows, Mac and Linux) on September 29th, 2015. Jotun: Valhalla Edition was released to PS4, XBOX ONE and Wii U in summer 2016. Valhalla Edition contains Valhalla Mode, a boss rush mode with even fiercer versions of the already challenging jotun.

Impress the Gods!


Videos

Jotun: Valhalla Edition - Impress the Gods!




Selected Articles

"It was a task that felt impossible and I love that feeling."
- Mary Kish, Gamespot

"In the case of Jotun, its similarity to Shadow of the Colossus only excited me more, and there was already plenty to enjoy at first glance."
- Mitch Dyer, IGN

"I want to play Jotun even more."
- Evan Narcisse, Kotaku

"I'm in love with the hand-drawn art."
- Luke Plunkett, Kotaku

"Beautiful."
- Phil Savage, PC Gamer

"Don't mind if I do!"
- Alice O'Connor, Rock, Paper, Shotgun

"Jotun is crammed full of hand drawn art, massive bosses and mythology aplenty."
- Ben Sillis, Red Bull Games

Awards & Recognition

Winner: Best Debut Game — Canadian Video Game Awards
Winner: Best Art Direction — Canadian Video Game Awards
Nominated: Best 2D Art  — Unity Awards
Nominated: Best Art Direction — IGN

Team & Collaborators

Alexandre Boyer  Animator
Will Dubé  Game Designer
Jo Gauthier  2D Artist
Nicolas Grenier Animator
Alexandre Monette Martin — Programmer
Rodrigue Duperron — Marketing and Communications Specialist
Max LL — Composer
Pixel Audio — Sound Designers


Founded:

April 2nd, 2014

Press / Business Contact:

rodrigue@thunderlotusgames.com

Social:

Twitter
Facebook
YouTube
Steam

Address:

1001 Lenoir Street
Montreal, Quebec, Canada

Description

Thunder Lotus is a maker of beautifully powerful video games. A passionate collective of AAA, indie, and mobile expats with over 40 years of combined industry experience and 20+ shipped titles, Thunder Lotus aspires to distill its visionary original IP’s into captivating interactive experiences that the team itself would love to play.

History

In 2014, studio founder Will Dubé quit his job as a mobile game designer with the goal of bringing an independent video game project to the crowdfunding platform Kickstarter. Dubé rallied a group talented friends and former colleagues to the cause, and the loose collective settled on the evocative moniker Thunder Lotus.

Their first project was Jotun, the tale a Norse warrior who has died an inglorious death and must prove herself to the Gods to enter Valhalla. The game’s unique blend of action and exploration gameplay, along with its eye-catching hand-drawn take on Norse mythology, struck a chord with the Kickstarter community in summer 2014, raising over $64,000 from 2,300 backers.

The success of the Kickstarter campaign consolidated the team and its vision, helping to secure additional external funding, as well as crucial endorsement from the gamer community writ large via the Greenlight process on Steam, the leading digital storefront for PC games.

Since then, Thunder Lotus has never looked back. Bolstered by strong reviews from critics and players alike, Jotun has gone on to attract over 1 million players into its hand-drawn, Norse-inspired world since its fall 2015 launch.

In the interim, Thunder Lotus developed its sophomore creation, titled Sundered. An ambitiously designed action game set in a distinctly darker universe, Sundered built on the studio’s strengths while pushing beyond Jotun’s artistic and technical scope considerably. Thunder Lotus leveraged its growing experience, resources, fanbase, and partnerships to ensure a strong launch for Sundered upon its release in summer 2017.

Over time, the team’s growing maturity coalesced into a strong vision for the studio, which they proudly see as being built upon a foundation of Respect for the Player, the Team, and for the Craft.

With its days as a fledgling enterprise now a distant memory, Thunder Lotus has recently entered its fifth year in the industry with significant momentum and ambition. The team has grown substantially, and the studio has upgraded to a larger space in the vibrant Saint-Henri neighborhood of Montreal.

Thunder Lotus recently announced its third production, Spiritfarer: a cozy management game about dying. The game is scheduled for release with Xbox Game Pass for PC and Console, Xbox One, Windows PC, PlayStation®4, Nintendo Switch™, Mac and Linux in 2020.




Awards & Recognition

Winner: Best Debut Game (Jotun) — Canadian Video Game Awards
Winner: Best Art Direction (Jotun) — Canadian Video Game Awards
Nominated: Best 2D Art (Jotun) — Unity Awards
Nominated: Gamer's Voice Award (Sundered) — SXSW Gaming

Team & Collaborators

William Dubé — Founder, President, Creative Director
Alexandre Monette Martin — Chief Technical Officer
Jo Gauthier — Art Director
Alexandre Boyer — Animation Director
Ian Lafontaine — Level Designer
Guillaume Monette Martin — Senior Technical Level and Game Designer
Rodrigue Duperron — Marketing and Communications Specialist