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33 Immortals – 2026 Roadmap

2026 is going to be a busy and exciting year for 33 Immortals, and we have roadmap news that we want to share with you, so let’s jump in straight away!

by Alison Auzias

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Hi everyone, and Happy New Year! 2026 is going to be a busy and exciting year for 33 Immortals, and we have roadmap news that we want to share with you, so let’s jump in straight away!

Early Access Roadmap Update

Back in October, we presented you a new roadmap, adding new weapons to our Early Access timeline, and postponing Paradiso to 1.0 release. After many internal discussions, we decided to change that timeline. Here’s what changes, and why:

  • Our next update will release in February with the Gluttony weapon (instead of having Gluttony and Charity)
  • The Charity weapon is postponed to 1.0 release, which will be during Summer 2026
  • Paradiso moves up the timeline and will release this Spring

We also removed the Dark Woods decorations from the game’s scope to allow us to focus on overall game quality and add frequently requested features: dynamic difficulty and the ability to join a party directly in Dark Woods will be added in the next two updates, among other new features.

Here’s the new roadmap with the full list of upcoming additions:

We were originally aiming to include the two new weapons in the next update but we realised that this was too ambitious if we wanted to hit that February deadline. However, the team has made good progress on Paradiso and delaying one weapon allows us to focus on that final Paradiso stretch and release it sooner than planned. This also allows us to test Paradiso with the community, gather your feedback, and fine tune it before 33 Immortals releases its 1.0 version.

FAQ

I really wanted to be able to Decorate Dark Woods: will I ever be able to?

The Decorate Dark Woods feature has been cut from the game’s scope because we wanted to take the time to add more critical features that would improve the overall game quality, and we wanted to make sure Paradiso and the two upcoming new weapons were as polished as possible. We understand that you may be sad to see it go (we’re sad too!) but we already have a lot of cosmetics in 33 Immortals and when deciding which feature to cut, it was the one that made the most sense.

What’s the “Game Complete” mentioned to the right of the roadmap? 

Since 33 Immortals is still in Early Access, each major update brings us closer to a fully complete game. “Game Complete” means that once we reach 1.0 release, 33 Immortals will be feature-complete and represents the full experience we envisioned for the game. 

Until then, each Early Access update aims to build toward a strong, polished 1.0, and we’re excited to share those final steps with you!

Will you still support 33 Immortals after its 1.0 release?

Yes, the game will still be supported, with servers, bug fixes and patches, after its 1.0 release.

 

So while you’ll have to wait a little longer to get your hands on the mysterious Charity weapon, Gluttony is just around the corner, you’ll soon be able to join a party in Dark Woods, and Paradiso will come sooner than planned! As a Happy New Year treat, here’s a sneak peek of some Paradiso environment, and a monster you’ll encounter during your runs!

Paradiso Sneak Peek

The art direction intention for Paradiso is to return to abstraction, with the addition of basic shapes, while also mixing it with elements of Catholicism, by including bits of church architecture for example. This will reflect in both the environments and the monsters you’ll have to face.

Here’s the Paradiso Secret Chamber entrance: the architecture of the door has changed, the ground has a different visual and the shapes of nature are more organic but also a bit bizarre and otherworldly.

A soulie waiting at the entrance of Paradiso's Secret Chamber

The entrance to Paradiso’s Secret Chamber

The image below is the interior of the Palace of Paradiso, which is the building you find at the very top of the map, right above the Ascension Point. Everything here is inspired by the image of God: the three rings at the center top, and the angels surrounding it. You also see angels everywhere on the wall, and the basic shapes I was telling you about earlier, on the stained glass.

 

A soulie waiting next to a bone urn in the Palace of Paradiso

The Palace of Paradiso

 

And lastly, here’s one of the many new monsters you’ll encounter in Paradiso: it doesn’t have a name yet.

 

A winged monster with a triangular head and eyes drawn in its wings

 

Our intention with the Paradiso monsters is simple: we wanted to do a depiction of Biblically accurate angels, and combine them with shapes and abstract elements. Actually, if you pay attention to how Inferno and Purgatorio monsters visually differ from each other, you can already see that there’s a transition from more concrete in Inferno to more abstract in Purgatorio.

In Paradiso, we’re fully embracing the abstract elements.

 

 

The wings and eyeballs are taken from the biblically accurate angels, while the abstract elements include geometrical additions, like the pyramid head you’re seeing on the monster.

Here’s a work in progress video of its attack patterns. This enemy is inspired by the virtue of Prudence and it aims to guide Rebel Souls into practicing it. We’re not seeing all its abilities here, but fighting this monster will require you to pay excellent attention to not just what it does to you and your allies but also to itself and its allies.

 

 

That’s it for the sneak peek! We still have a lot of work to do with Paradiso and we’re very excited that you’ll get to discover this new world this Spring! We hope you’re as excited as we are!

 

As I said in the intro of this blog, 2026 is going to be a big year for 33 Immortals, and we have some more news coming up later this month, so make sure to keep an eye out! 👀

See you soon, Immortals!

 

– Alison & The 33 Immortals Team

 

 

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